Subculture no longer exists, we now create subcultures inside ourselves, unique to ourselves. We are our own punk.
Many of us have convinced ourselves that we are able to break our own personal rules “just this once.” In our minds, we can justify these small choices. None of those things, when they first happen, feels like a life-changing decision. The marginal costs are almost always low. But each of those decisions can roll up into a much bigger picture, turning you into the kind of person you never wanted to be.
If you give in to “just this once,” based on a marginal-cost analysis, you’ll regret where you end up. That’s the lesson I learned: it’s easier to hold to your principles 100 percent of the time than it is to hold to them 98 percent of the time. The boundary—your personal moral line—is powerful because you don’t cross it; if you have justified doing it once, there’s nothing to stop you doing it again.
Decide what you stand for. And then stand for it all the time.
Clay Christensen
Cyril Hahn rmx “Say My Name”

It is fine to have a strategy, as long as you can modify it – even give it up. The smart brand develops superflexible strategies. Changing its marketing mix every day, it operates like a modern software organisation that has replaced linear, static planning with agile, decentralised methods that can be readily upgraded.
The smart brand is open and adept at managing the loss of control. Instead of trying to do everything in-house, it works with others (including other brands), identifying and activating connections that are mutually valuable.
The smart brand remains ephemeral because it understands that, despite the deluge of aggregated and personal data at its disposal, it is more about sensing than hard knowledge, more art than science.
Hyper-connected, hyper-social, distributed and omnipresent, the smart brand anticipates desires, senses mood shifts, preempts knowledge, and quickly directs attention to significant market events and conversations – because whenever something happens or is being talked about, the smart brand is already there.
#flashbackto2011
A graduation project film by Eran May-raz and Daniel Lazo.

“We think the future is very different [from] successes we’ve had in the past. When you are playing a game, you are trying to think about creating value for other players, so the line between content player and creator is really fuzzy. We have a kid in Kansas making $150,000 a year making [virtual] hats. But that’s just a starting point.
“That causes us to have conversations with Adobe, and we say the next version of Photoshop should look like a free-to-play game, and they say, ‘We have absolutely no idea what you are talking about, but it sounds really bad.’ And, then we say, ‘No, no, no. We think you are going to increase the value being created to your users, and you will create a market for their goods on a worldwide basis.’ But that takes a longer sell.
[Trying to evangelize his vision to other companies isn’t going to work with this sort of verbal expression.]
“This isn’t about videogames; it’s about thinking about goods and services in a digital world.”
– Gabe Newell / Valve